![]() Finally we detect, ban, and remove cheaters from the game as efficiently as possible using Vanguard cheat detection, hardware bans, player reports, data analysis, and machine learning research. Next, we make the cost of developing cheats as prohibitive as possible (e.g., Vanguard and other anti-tamper measures). We first build the game to be as cheat-resistant as we can (e.g., Fog of War, and server authoritative movement netcode). So, “How” can we achieve this? How do we think we can protect the game experience from cheats? It’s fundamentally a defense in depth approach. ![]() We know that we can’t stop all cheaters immediately but we believe we can deal with them to the point that most players rarely, if ever, encounter a cheater. This means that we aim to prevent as many cheats as possible and detect anything that we can’t prevent. Next the “What.” What exactly are we trying to accomplish for anti-cheat in VALORANT? The goal is to build a trustworthy gaming experience by making cheating as rare as possible. Along with our other commitments to competitive integrity, anti-cheat is a core requirement, the “table stakes” for a serious competitive experience. ![]() I’ve popped up a few times already to talk about specific anti-cheat systems and give quick updates or high level overviews on cheating topics-but I wanted to take some time today to go over our anti-cheat strategy from top to bottom.Ĭonsider this the What, Why, and How of VALORANT anti-cheat.įirstly the “Why,” as in, why am I talking about this so much and why are we collectively spending all this effort fighting cheating? Frankly, it’s because I believe that it’s what players (that’s all of you) expect and demand from their tactical shooters. Hi everyone, Paul “Arkem” Chamberlain, VALORANT’s not-at-all-scary anti-cheat lead, here to talk to you about anti-cheat (surprise).
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